And that's the way the news goes in our areas of interest: open internet; data privacy; fintech; legal automation; distributed ledger technologies; smart contracts; regulations; digital collectibles; artificial intelligence; augmented reality/virtual reality; cyber-security; cyber-culture; social media; tech addiction; social impact of tech; curiositas ventures and curious stuff.
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Barbarians at the crypto-gate!17/04/2018digital assets,smart contracts,tokenomics
What would a “token hostile takeover” look like and what “poison pill” could be coded into a decentralised (blockchain) protocol to prevent this? Before we refer to Andy Bromberg‘s recent hypothesis, let’s discuss why it makes economic sense[...]
UX design and neurological manipulation17/04/2018design,regulations,social media
The US Senate asked Zuckerberg whether he “hires consultants to tell [him] how to tap into dopamine feedback loops to keep people addicted.” He denied and confirmed that he did not know of any social media companies in[...]
Memes as public policy messaging17/04/2018digital assets,regulations
Huge investment opportunity don’t miss out. Just joking (we do not touch ICOs): the US Securities Exchange Commission (SEC) have launched their own ICO, the HoweyCoin. The SEC set up a website, HoweyCoins.com, that mimics a bogus coin[...]
London Business School lecture17/04/2018digital assets,presentation,tokenomics
Enjoyed guest lecturing on financial and legal innovation at my alma mater London Business School this morning at the kind invitation of Profs Narayan Naik and Gary Dushnitsky. We discussed “tokenomics”, data-driven contracts and the digital scarcity achieved with[...]
To paraphrase: Cambridge Analytica were only doing their job. And, strictly speaking, Facebook did not suffer from a data breach. Who to blame then? The FB login tool. When users log-in apps using FB account (rather than new[...]
Videogames – what’s in the box?17/04/2018psychology,regulations,videogames
The battle continues. After stirring controversy and regulatory attention worldwide, EA recently withdrew “lootboxes” from its video game Star Wars: Battlefront 2. What are lootboxes anyway and why they may be unlicensed gambling activity? In-game sales of digital[...]